The Star Trek: Resurgence Review for Star Trek Fans Resurgence sees the return of fan-favourite characters like "Jeremy Beadle" If you have no idea what the Picard Maneuver is, there’s nothing here for you. Competent efforts, but scarcely worth the effort if you aren’t already sold on the licence alone. So, it slots in rather comfortably amongst the two-dozen or so sixes and sevens that litter the back catalogue – the likes of Minecraft: Story Mode, or Guardians of the Galaxy. In Telltale terms, it’s better than Back to the Future: The Game, but not as good as its aforementioned Big Hitters, which were so exemplary that you didn’t need any prior investment to enjoy them. Add in a handful of ropey gameplay sequences, in this case focused on light puzzle solving and crappy pop-up shooting, and you’ve got yourself a fairly by-the-numbers modern adventure game. You can probably guess therefore that it’s a choice-and-consequence adventure game driven by a conversation system that tracks your decision making in order to determine certain key story outcomes and, more importantly, whether the other characters like you or not. Although it’s worth noting that this is a complete 12-14 hour experience, not an episodic release. And I mean that almost literally: the developer, Dramatic Labs, boasts proudly on the game’s website that it is “a collaboration of 20+ former Telltale writers, developers, designers, artists, and producers.” So, if you’ve played The Walking Dead or The Wolf Among Us (those are the top-tier Telltale games, for reference) you know what to expect from ST:R – mechanically, at least. The Star Trek: Resurgence Review for Non-Star Trek Fans Right there, that's the Spock.Įssentially, what this is is a mid-tier Telltale game. The game has come a long way since its reveal. Don’t look so concerned: it’s OK to admit it here, this is a safe space. With that in mind, I’ve handily split this review into two parts depending on whether or not you, dear reader, would consider yourself a Star Trek fan. There are more enterprises in my home than you can rent a car from.īut, I am a professional, and wouldn’t dream of allowing my personal feelings to inflate my dispassionate assessment of a licensed software product. I have an absurd number of Hero Collector ship miniatures dotted around the place. I drive my wife mad with incessant musing about whether Ben Sisko’s birth constitutes a predestination paradox, or the sociological impact on the Federation of the Battle of Wolf 359. In any event, we only have a month to find out if Resurgence lives up to classic early 2000s titles like Star Trek: Bridge Commander.Cards on the table, right? I love Star Trek. There is also plenty of talent behind the scenes, so this is something to be cautiously optimistic about, as it has been a long time since a truly iconic Star Trek game appeared on our radar. Resurgence uses the Unreal 5 engine, which should eliminate some of the jankiness surrounding old-school Telltale games. The story involves stopping a war between two alien races, which is something the Vulcan ambassador would most certainly get behind. This is not the Spock from the original Star Trek and its sequel movies, but rather the aged Ambassador Spock as seen in The Next Generation timeline. However, Dramatic Labs has teased the presence of legacy characters from throughout the universe, and it has already revealed that the one and only Spock will feature heavily in the storyline. The game features two playable lead characters, neither of which will be familiar to fans. There are lots of timelines to keep track of. Star Trek: Resurgence is set shortly after the events of Star Trek: The Next Generation, placing it before the events of Star Trek: Picard but relatively concurrent with the events of Star Trek: Lower Decks.
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